Guide / Stages
Stages, Difficulty Bands & Power Tiers
STARLESS's stage ladder is a single continuous climb. Enemy HP grows geometrically inside a band, and the growth rate steps up at fixed frontiers — so the difficulty curve is predictable and you can always see the wall coming.
Difficulty bands
| From | Enemy HP growth per stage |
|---|---|
| stage 1+ | x1.085 |
| stage 41+ | x1.105 |
| stage 121+ | x1.125 |
| stage 251+ | x1.15 |
- Base enemy HP
- 60
- Boss stage cadence
- every 10 stages (x3.5 HP, 30s timer)
- Elite cadence
- every 5 stages (x1.8 HP)
- Normal stage timer
- 30s
- Gold growth per stage
- x1.12
- Offline accrual cap
- 6 hours
- Rebirth unlocks at
- stage 69
- Summit walls begin at
- stage 130
The idle/active contract, stated plainly. Every stage below
130 — bosses included — clears on raw power alone, so a
player who opens the app once a day keeps progressing. At and above stage
130 the boss stages become summit walls that raw power alone
stalls against; you break them with the depth systems (element counters, chains, tempo, boss break,
synergy) that reward engagement. Idle stays viable; active goes further. Neither path is behind a
paywall.
Power tiers — the number you actually read
STARLESS never shows you a runaway seventeen-digit power score. Your headline power is a band and a rank (10 ranks per band, plus a within-rank percentage), so it stays legible forever. Display clamps at the top band, rank 10, 100%.
| Band | From power |
|---|---|
| Dim | 10 |
| Kindled | 100 |
| Waxing | 10K |
| Bright | 1M |
| Luminous | 100M |
| Radiant | 30B |
| Ascendant | 3T |
| Starborn | 300T |
What unlocks when
STARLESS drip-feeds its systems instead of dumping them on you at once. 17 features unlock across the climb:
| Stage | Feature | What it teaches |
|---|---|---|
| 1 | Auto-Battle | the core loop plays itself |
| 2 | Gear + Equip | first loot, first upgrade |
| 3 | Idle Stat Upgrades | spend gold to get stronger |
| 5 | Manual Boss Fight | tap-timed ultimate; the first felt challenge |
| 25 | Summon (Gacha) | collect your first Champion — the WOW moment (~minute 2, ON its reveal) |
| 50 | First Title (First Light) | earned status (~minute 3) |
| 52 | Skill Loadout | build experimentation + combos |
| 60 | Rebirth PREVIEW (teaser) | tease the reset-for-power loop just BEFORE the first wall |
| 69 | Rebirth (Prestige) | the reset-grow engine arrives AT the first wall (~stage 69) — the wall-breaker |
| 72 | Forging | deeper multiplicative gear-power sink (~minute 11) |
| 75 | Familiars (eggs) | companion collection; egg shards start dripping only now |
| 80 | Celestial Relics (craft) | the deep gear layer; relic fragments start dropping only now |
| 85 | Constellarium (Codex) | collection powers your whole account (~minute 16-20) |
| 88 | Daily Goals | daily ritual + rewards (accrued rewards claim on reveal) |
| 95 | Weekly World Boss + Leaderboard | the status ladder + flex |
| 100 | Awakening (max-star capstone) | the endgame capstone; awaken essence starts flowing only now |
| 105 | Guild-lite | co-op belonging (late session 1) |
Other gated content
- World boss
- stage 95
- The Run (opt-in roguelite)
- stage 90 — 25 floors, 300s
- Abyss
- stage 150
- Champion max level
- 30 (1% per level, capped at 29%)