Guide / Drops & Materials
Drops & Materials
What STARLESS gives you, how often, and the exact size of the gap between playing and idling.
Active drops
- Drop chance per normal stage clear
- 12%
- Boss clears
- always drop
- Drops per active minute
- 1.5
- Gold per kill (base)
- 4
- Mob kills per second
- 1.5
| Rarity | Drop weight | Frequency | Power granted |
|---|---|---|---|
| common | 55% | 1 in 1.8 | 2 |
| rare | 30% | 1 in 3.3 | 6 |
| epic | 12% | 1 in 8.3 | 15 |
| legendary | 2.5% | 1 in 40 | 40 |
| mythic | 0.5% | 1 in 200 | 110 |
Material table
| Material | Rate |
|---|---|
| Exp | Dropchance 1, Minamount 22, Maxamount 22 |
| Gearfrag | Dropchance 1, Minamount 6, Maxamount 6 |
| Summonitem | Dropchance 0.03, Minamount 1, Maxamount 1 |
Active versus offline — the exact numbers
- Offline yield factor
- 40% of active
- Offline relic rolls per minute
- 0.2
- Max relics per haul
- 40
- Offline cap
- 6 hours
- Pet shards / skill shards per active minute
- 0.825 / 1.5
- Awaken essence per active minute
- 0.5
- Awaken essence per boss clear
- 3
We publish this ratio rather than hiding it, because "is it worth actually playing?" is a fair question and the honest answer is a number: an offline minute is worth 40% of an active one. Active play is better. Idle is genuinely viable. Both of those are true, and neither is a purchase.
Salvage
- Skilldupeyield
- 8