Guide / Drops & Materials

Drops & Materials

What STARLESS gives you, how often, and the exact size of the gap between playing and idling.

Active drops

Drop chance per normal stage clear
12%
Boss clears
always drop
Drops per active minute
1.5
Gold per kill (base)
4
Mob kills per second
1.5
RarityDrop weightFrequencyPower granted
common55%1 in 1.82
rare30%1 in 3.36
epic12%1 in 8.315
legendary2.5%1 in 4040
mythic0.5%1 in 200110

Material table

MaterialRate
ExpDropchance 1, Minamount 22, Maxamount 22
GearfragDropchance 1, Minamount 6, Maxamount 6
SummonitemDropchance 0.03, Minamount 1, Maxamount 1

Active versus offline — the exact numbers

Offline yield factor
40% of active
Offline relic rolls per minute
0.2
Max relics per haul
40
Offline cap
6 hours
Pet shards / skill shards per active minute
0.825 / 1.5
Awaken essence per active minute
0.5
Awaken essence per boss clear
3

We publish this ratio rather than hiding it, because "is it worth actually playing?" is a fair question and the honest answer is a number: an offline minute is worth 40% of an active one. Active play is better. Idle is genuinely viable. Both of those are true, and neither is a purchase.

Salvage

Skilldupeyield
8