Guide / Farm Biomes
Farm Biomes
Once a stage band is cleared you choose which biome to auto-farm. Each biome leans your idle output toward one resource family — and that lean is a genuine trade-off, not an upgrade.
| Biome | Leans toward | Gold | Gear | Exp | Summon |
|---|---|---|---|---|---|
| The Waking Marches | no lean (default) | x1 | x1 | x1 | x1 |
| Gold Vein | Gold | x1.45 | x0.85 | x0.85 | x0.85 |
| Relic Depths | Gear | x0.85 | x1.45 | x0.85 | x0.85 |
| Training Grounds | Exp | x0.85 | x0.85 | x1.45 | x0.85 |
| Star Cache | Summon | x0.85 | x0.85 | x0.85 | x1.45 |
What each biome is
The Waking Marches
Even ground. No lean, no loss — the steady default when nothing is urgent.
Gold Vein
Ore-bright tunnels under a dead star. Gold runs rich here; everything else runs thin.
Relic Depths
A drowned armoury of the first Lanternbearers. Relics and forge-fragments surface here.
Training Grounds
Endless drilling wards. Little treasure, but your roster learns fastest here.
Star Cache
Where Fallen Stars settle. Shards and sigils gather — the collector's stage.
Offline hauls
- Offline yield factor
- 40% of an equivalent active minute
- Relic rolls per offline minute
- 0.2
- Maximum relics per haul
- 40
- Offline accrual cap
- 6 hours
While you are away your chosen biome keeps producing items — relics, materials, shards — into a stored haul you claim on return, not just a lump of gold. It pays a strict fraction of active play, which is how "active is better" and "idle is viable" both stay true at the same time. Deeper cleared stages always pay more, so the biome lean never competes with pushing the frontier.